[Bf-committers] Dolly bug

Jonathan Smith j.jaydez at gmail.com
Tue Nov 1 22:49:33 CET 2011

Blender's Latest version is 2.60. It might be good to retest your files
with the latest version if you could, since the problem might have already
been fixed. Also the links you provided for images are not working.

On Wed, Nov 2, 2011 at 5:51 AM, Juhana Sadeharju <kouhia at nic.funet.fi>wrote:

> In Blender 2.4.5. Test yours.
> User preferences are "dolly", "turntable", "around selection".
> First I moved the selected cube to far corner of the ground plane:
> http://www.uta.fi/~majuko/blenderdollybug1.png
> Then I scrolled (dolly) forward.
> The problem is that I cannot go nearer the cube than this:
> http://www.uta.fi/~majuko/blenderdollybug2.png
> Please check Construction Set of Morrowind/Oblivion/Fallout3
> for how the dolly should work. Blender has now some kind of
> invisible barrier which cannot be passed; that is wrong and
> odd.
> Possible problem: Blender calculates the distance to origin,
> not to the selected object.
> (Actually the distance to the plane which goes through the
> world origin and has the center view ray as normal. When
> that distance goes to 0, the view stops as shown.)
> When the turntable is implemented around the selection, the
> distance should be calculated from the selection.
> The wrong code must be in the dolly code because the rotation
> around the object is performed correctly.
> Note: Construction Set's dolly will additionally go beyond
> the selected object (distance goes negative). Blender should
> have that kind of dolly as well because it is most flexible
> and usable.
> (In CS, how the rotation goes after view goes beyond the object?)
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