[Bf-committers] Camera Guides

Bassam Kurdali bkurdali at freefactory.org
Wed May 11 00:38:26 CEST 2011


hi, I won't argue this on the list since it's down to personal
preferences, and I am not against the feature you want *as an option*.

 personally, I hate using view controls for camera manipulation (maya
does this) as it makes constantly 'ef up my cameras when I wanted to
change my view. And I see no practical difference between the view
controls and the camera controls, except it is slightly more cumbersome
to change pivots when you view ( your whole view jumps, as opposed to
just changing the pivot, something that would drive me *insane* if I was
trying to use it for cameras.) However, if this is something you and
many others like, it is not terrible to have the option I think.

All I want for the camera control is to have ctrl middle mouse work
(simliarly to scroll wheel) in camera view. rotate view (middle mouse)
pushing me out suits me just fine ;)

So, in summary: I was trying to help in case you didn't know about the
cursor, I understand what you are asking for, I think it's functionally
worse than what we have, but I have no problem if it becomes an option. 

I'm a bit sad if Tosmi is no longer in Sofia that means no art hostel :/
But I'll be at Tosmi this summer (you betcha) so we can find the
next-best-thing ;)

cheers
Bassam

On Wed, 2011-05-11 at 00:02 +0200, Damir Prebeg wrote:
> Hi Bassam,
> 
> Well, I know that I can use cursor as pivot but that's not exactly the
> same as usual view orbiting, isn't it?
> First of all, it's completely reversed. Second, to zoom and pan, you
> can't use regular view shortcuts (that is Shift+MMB and Ctrl+MMB) but
> you have to make sure you have cam selected and use general
> translation and rotation shortcuts.
> Don't get me wrong, I also use Ctrl+Alt+0 as convenient shortcut, but
> I don't see any reason why Blender shouldn't have ability to "glue"
> cam view.
> 
> Oh, btw, when we'll go to Art Hostel again? :D
> 
> On 10 May 2011 23:03, Bassam Kurdali <bkurdali at freefactory.org> wrote:
> > Thanks Campbell! this is really nice !
> > On Tue, 2011-05-10 at 08:03 +0200, Damir Prebeg wrote:
> >> This feature is great but without ability to orbit camera without
> >> leaving camera view it has limited functionality. And no, I don't use
> >> fly mode, because I get airplane sickness.
> >> Let's imagine that real life cameraman has to leave his cam and walk
> >> around some scene to see it from a different angle. When he finds
> >> perfect shot he presses CTRL+0 to tell his helper to bring him his
> >> camera...
> >
> > did you know that cursor pivot/etc works from camera view as well? that
> > is, you can snap a cursor to the object you want to pivot around,
> > press . and r r and orbit around it to a new angle. shift to make the
> > orbiting smoother. I do use the ctrl alt 0 to bring my camera to a view
> > port if I find a nice angle that way- then you can use the guides to
> > fine tune your composition.
> > Oh, I never use the fly mode either, but I'm sure some people do.
> >>
> >> On 10 May 2011 05:14, Campbell Barton <ideasman42 at gmail.com> wrote:
> >> > On Tue, May 10, 2011 at 12:58 AM, Bassam Kurdali
> >> > <bkurdali at freefactory.org> wrote:
> >> >>
> >> >>
> >> >> On Tue, 2011-05-10 at 00:28 +0000, Campbell Barton wrote:
> >> >>> Agree they are unrelated (except the case where Camera images could be
> >> >>> made to force foreground and overlay some reference).
> >> >> Not completely but it *is* close: images will suffer due to scaling
> >> >> (especially if you don't intend on making a new one for each aspect
> >> >> ratio) while procedural guides can be drawn at one pixel width
> >> >> regardless of the resolution/aspect ratio- and now you'll have an added
> >> >> dependency for your files. But it's a poor-man's solution for users who
> >> >> don't want to apply a simple patch.
> >> >>> I only mentioned it because the topic came up on this thread.
> >> >>>
> >> >>> There is still a case for having this feature, Michael and I just
> >> >>> disagree on how it should be done, in fact Ton also disagrees :), he
> >> >>> suggests camera BG images to have a FG option.
> >> >> Well, that's ok :) I'm not personally in a rush, and people who need
> >> >> this right now can patch, graphicall, hack their own - it's not like
> >> >> this is going to result in any major compatibility issues. I hacked my
> >> >> own a while ago, no problems.
> >> >>>
> >> >>> Bassam, can you give an example screenshot of how you use this?
> >> >> sure:
> >> >> http://www.pasteall.org/pic/show.php?id=12124
> >> >> I use it to compose shots! as you can see, the one pixel dotted line is
> >> >> fairly unobtrusive, and it works 'right' regardless of focal
> >> >> length/aspect ratio. In this image even though she's coming down the
> >> >> escalator towards us, her eyes are always on the top third line of the
> >> >> screen. Other images would have a center of interest on one or more of
> >> >> the thirds intersections, etc. Pretty standard stuff really.
> >> >>>
> >> >>> Also, anyone can still work on adding camera overlay presets, its a
> >> >>> good beginner task.
> >> >> Yup, this is a very easy hack! though, not so easy to get it approved I
> >> >> guess ;)
> >> >
> >> > Composition guide presets committed r36590. see the camera display panel.
> >> > Maybe I missed some useful preset, easy to add others.
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