[Bf-committers] Code donation: "Dual contouring re-meshing"
nicholasbishop at gmail.com
Tue Mar 22 05:26:36 CET 2011
New video: http://vimeo.com/21330126
Patch against trunk is now uploaded: http://www.pasteall.org/20117/diff
On Mon, Mar 14, 2011 at 10:19 PM, Nicholas Bishop
<nicholasbishop at gmail.com> wrote:
> Hi again, some quick status updates on this:
> I've started checking out the code, looks like integration as a
> modifier shouldn't be too hard.
> As a first step, since the code was written for 32-bit compilation
> with MSVC, I've been updating it to compile with g++ too, as well as
> some memory fixes for 64-bit.
> Current status, I've got it working as a standalone program. Quick
> test with the Standford bunny, imported resulting .ply model into
> [on right is original with holes and uneven topology, then middle is
> rebuilt with a depth-7 octree, and on the left rebuilt with a depth-5
> The output looks good to me, and pretty quick to calculate :)
> Right now I'm continuing to update the code externally from Blender,
> making it a bit more cross-platform and reformatting the precalculated
> text tables into human-readable (i.e. not datatoc'd) C files. Once
> this is done I'll pull it into Blender intern/, put together a C
> wrapper, and try it out as a modifier.
> On Sat, Mar 12, 2011 at 1:25 AM, Nicholas Bishop
> <nicholasbishop at gmail.com> wrote:
>> Just FYI, I've started looking at this stuff. Nothing to report yet though :)
>> Anyone else looking at it?
>> On Mon, Mar 7, 2011 at 9:19 AM, Sergey Kurdakov <sergey.forum at gmail.com> wrote:
>>> Hi All,
>>> though I'm not qualified to keep with the donated code, few thoughts,maybe
>>> they could be of some use
>>> it looks like
>>> the approach will be great to be combined with
>>> like devices get more penetration ( ms will issue sdk and also asus will
>>> have their device )
>>> combination of point cloud ( which with more kinects will be very common for
>>> designers ) with blender
>>> could be a very good point.
>>> as for constructive solid geometry there is some code to be used
>>> http://www.opencsg.org (a link
>>> was mentioned on list few years back btw )
>>> and finally maybe it can be used for fast and accurate booleans
>>> something like described here:
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
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