[Bf-committers] Feedback on BGE Collision API

Alex Fraser alex at phatcore.com
Sun Mar 20 07:12:58 CET 2011


Hi Mitchell,

On Sun, Mar 20, 2011 at 12:39 PM, Mitchell Stokes <mogurijin at gmail.com> wrote:
> I'm getting tired of not having access to collision information from
> the BGE Python API, so I've decided to address this.

Great! I would love to have such a feature in the BGE.

> However, I'm uncertain as to how the user should access this events.

I prefer the list (obj.collisions), but it would be very useful to
know when that list changes, like what we already get from the Near
sensor - a list and an impulse.

Maybe this is a good opportunity to add other events, too? Things I
would be interested in registering callbacks for are:
 - Collisions
 - End object
 - Property change
 - Parent set
 - Children added/removed

> Other events like keyboard and mouse events are done by checking some
> sort of list.

If we wanted to get really fancy, we could add callbacks for mouse events too.

> A callback example would look something like:
>
> def col_bomb(self, ce):
>        if ce.object.name == "Bomb":
>                self.endObject()
>
> obj.register(col_bomb)

That looks good, but I have a couple of suggestions. Firstly, if in
that example self == obj, I would prefer it to be a member of ce:

| def col_bomb(ce):
|        if ce.other.name == "Bomb":
|                ce.owner.endObject()

And to allow registration of other event handlers, let's rename
'register' to 'add_collision_callback'.

| obj.add_collision_callback(col_bomb)

What if the callback is a method? You might try using a closure, like this:

| class Foo:
|     def add_object(self, obj):
|         def col_bomb(ce):
|             if ce.other.name == "Bomb":
|                 self.whatever(ce.owner)
|
|         obj.add_collision_callback(col_bomb)

However keeping a reference to self in the inner function will prevent
it from being deleted (so weak references won't work). I guess you
could keep a weak reference to self in the inner function instead.

Alternatively we could allow class instances to be passed in as
handlers, and standarise on the method names for callbacks:

| class Foo:
|     def on_collision(self, ce):
|         if ce.other.name == "Bomb":
|             self.whatever(ce.obj)
|
|     def add_object(self, obj):
|         obj.add_collision_handler(self)

But then you have the same problem - add_collision_handler would have
to have an option to only keep a weak reference. So maybe it's better
to just accept a callback function, and let class methods use a
closure if they need it.

I see you have CollisionEvent.force in your proposal in the wiki - great idea!

Cheers,
Alex


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