[Bf-committers] .blend magic number & MIME type
j.bakker at atmind.nl
j.bakker at atmind.nl
Thu Mar 17 11:23:39 CET 2011
Hi Jeff,
see http://www.blender.org/development/architecture/blender-file-format/
the first seven characters are always "BLENDER" for uncompressed blend
files, but the file could be gzip-compressed, and then the first 7
characters will be different.
Jeroen
Original Message:
-----------------
From: Jeff Harmon jharmon at colorhythm.com
Date: Thu, 17 Mar 2011 02:11:27 -0800
To: bf-committers at blender.org
Subject: [Bf-committers] .blend magic number & MIME type
i work on resourcespace, an open source digital asset management
application that already supports the previewing of Blender files. we
are working on supporting metadata and recognizing the file type.
http://resourcespace.org
we are contructing a "magic number" database that will assist in
automatically recognizing file types. this "magic number" is a unique
byte sequence to use for recognizing the file (and the offset from the
start of the file where it occurs -- must be within the first 1024
bytes). this sequence may contain a range of values. for example, the
BZ2 pattern is 'BZh[1-9]\x31\x41\x59\x26\x53\x59', which means the ASCII
string "BZh", followed by an ASCII character between "1" and "9",
followed by the hex bytes 31 41 59 26 53 59. (for a total of 10 bytes,
which is a reasonably strong pattern.)
can anyone provide a magic number for .blend files?
also, did anyone end up registering the MIME type
"application/x-blender" with the IANA? even if not, is that the one we
should use?
thanks!
- J
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