[Bf-committers] Bullet physics update

Mitchell Stokes mogurijin at gmail.com
Wed Mar 2 03:40:11 CET 2011


Nice to see you around again Erwin!

bpy is available in the BGE if you're running from inside Blender. However,
not from the Blenderplayer. Since this is more of a debug thing, I think
this would be acceptable.

Cheers,
Mitchell Stokes

On Tue, Mar 1, 2011 at 11:38 AM, Erwin Coumans <erwin.coumans at gmail.com>wrote:

> Hi,
>
> That is a good idea but I don't think it is a full replacement unless BPY
> is
> available within the BGE.
>
> Having the option to export within the BGE allows you to 'debug' and export
> a full running simulation.
> Some constraints/joints are only added at run-time (vehicles for example).
>
> Is BPY that can access a running Bullet simulation, available inside BGE?
> Thanks,
> Erwin
>
>
>
>
>
>
> On 1 March 2011 11:23, Dalai Felinto <dfelinto at gmail.com> wrote:
>
> > Hi Erwin,
> > > I plan to add a single BGE physics API to export to a .bulle file, for
> > > example exportBullet(char* fileName);
> >
> > What if instead of a BGE API you do it as a bpy API?
> > That way one can write an addon to export the .bulle files. It should
> > already be possible now, but having an API for that can be easier I
> > guess.
> >
> > (as a matter of fact Juha Mäki-Kanto, who submitted the RigidBodyJoint
> > patch, uses Blender exactly for this, to export the .bulle for his
> > engine)
> >
> > --
> > Dalai
> >
> > 2011/3/1 Erwin Coumans <erwin.coumans at gmail.com>:
> > > Hi Carsten,
> > >
> > > No API or GUI changes, demos should work the same.
> > >
> > > I plan to add a single BGE physics API to export to a .bulle file, for
> > > example exportBullet(char* fileName);
> > >
> > > The physics behaviour might slightly change (unavoidable), so if you
> > share
> > > the demos with me, I can help compatibility.
> > > Thanks,
> > > Erwin
> > >
> > >
> > >
> > >
> > > On 1 March 2011 10:54, Carsten Wartmann <cw at blenderbuch.de> wrote:
> > >
> > >> Am 01.03.2011 19:04, schrieb Erwin Coumans:
> > >> > Hi,
> > >> >
> > >> > It has been a long time.
> > >>
> > >> Indeed!
> > >>
> > >> > Can I go ahead (in the upcoming few weeks) and make the change, or
> is
> > >> > someone else working on Bullet related things?
> > >>
> > >> Well, not code wise, but I am just updating the BGE part of my book,
> so
> > >> do you think I will face problems in my demo files after the book is
> > >> printed? I.e. will it change things in a manner that the physics dont
> > >> work the way they should?
> > >>
> > >> Will there be GUI changes? (small things like a new menu entry is not
> a
> > >> problem, but shuffling menus would).
> > >>
> > >> Cheers,
> > >> Carsten
> > >>
> > >> --
> > >> Carsten Wartmann: Autor - Dozent - 3D - Grafik
> > >> Homepage:         http://blenderbuch.de/
> > >> Das Blender-Buch: http://blenderbuch.de/redirect.html
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