[Bf-committers] A new photo format

Aurel W. aurel.w at gmail.com
Mon Jun 27 10:42:11 CEST 2011


Hi,

maybe noticed this thread a little bit too late. But there is an addon
in trunk, called 'light field tools', which I created to setup light
field rendering in blender (a camera grid). This can then be used by a
light field rendered to adjust focus and a virtual aperture.

I used this to render some light fields with extremely high angular
and spacial resolution, way higher than what current light field
camera could capture in one shot.

http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Render/Light_Field_Tools

aurel

On 26 June 2011 22:30, Knapp <magick.crow at gmail.com> wrote:
> On Sun, Jun 26, 2011 at 6:16 PM, Lars Krueger <lars_e_krueger at gmx.de> wrote:
>> -------- Original-Nachricht --------
>>> Datum: Sat, 25 Jun 2011 21:08:39 +0200
>>> Von: Knapp <magick.crow at gmail.com>
>>> An: bf-blender developers <bf-committers at blender.org>
>>> Betreff: Re: [Bf-committers] A new photo format
>>
>>> Many times while reading these sites I have seen them mention 3d but I
>>> do see your point. On the other hand might these cameras be really
>>> good for making bump/ normal/ displacement maps of surfaces?
>>
>> For that, conventionally you'd need high-res 3d info. I'm not sure if a normal map can be obtained using e.g. shape-from-shading methods exploiting the different view directions.
>>
>>> One question I have is, if the 3d info in not there then how can they
>>> change the focus depth? It would seem to me that you could make a 3d
>>> image out of it just by plotting the points that are in focus as you
>>> go from near focus to far focus. Perhaps this is just a failure on my
>>> part to understand the math.
>>
>> Check http://eces.colorado.edu/~pavani/Plenoptic.pdf, Slide 8. No 3D required.
>>
>> --
>> Dr. Lars Krueger
>
> OK, but slide number 7 is doing what I said, making a bump map (3d
> depth info) out of the picture. I think it would be good for taking 3d
> pictures of textures and importing them into blender.
>
> --
> Douglas E Knapp
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