[Bf-committers] Blender

Ivano Arrighetta ivano.arrighetta at gmail.com
Tue Jul 26 22:04:57 CEST 2011


Will music composition be added in gsoc then?
Something similar is already in with audaspace, so why not?


Il giorno martedì 26 luglio 2011, Shaul Kedem <shaul.kedem at gmail.com> ha
scritto:
> Other than composing music in blender, everything else is supported,
> all you need to do is dig around and find the needed examples/scripts
> and features.
>
> On Tue, Jul 26, 2011 at 1:36 AM, Ivano Arrighetta
> <ivano.arrighetta at gmail.com> wrote:
>> Blender
>> Hello guys. I'll explain here why I asked for some Blender features in
the past.
>> Let's assume I'm alone and I wish to do a little movie with singed scenes
like Disney's, then I would make a videogame out of it.
>> Obviously I would need some characters, items and sets which I would
model in a scene each.
>> I would also create textures for chatacters directly in blender.
>> The characters would then be moved in the scenes and interact with items
through scripts like in machinima.
>> Lip syncing and spoken would be left to a text to speech engine which is
also able to sing, using a string for the speech and another for the lips.
>> Last but not least, the music, which I directly compose in Blender and
use when needed for the speech pitch as well in order to make it sing.
>> Finally, when the entyre machinima sequence is ready i see it in the game
engine, tweak it and send the animation curves as ipos and the sound is
rendered.
>> Here I could tweak the movie some more in post production before the
final render.
>> Finally, I render the movie and edit it in the sequence editor, then
export the whole thing.
>> Will this be possible?
>>
>> Bye, Berserk.
>>
>>
>>
>>
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