[Bf-committers] Blender

Shaul Kedem shaul.kedem at gmail.com
Tue Jul 26 17:23:08 CEST 2011


Other than composing music in blender, everything else is supported,
all you need to do is dig around and find the needed examples/scripts
and features.

On Tue, Jul 26, 2011 at 1:36 AM, Ivano Arrighetta
<ivano.arrighetta at gmail.com> wrote:
> Blender
> Hello guys. I'll explain here why I asked for some Blender features in the past.
> Let's assume I'm alone and I wish to do a little movie with singed scenes like Disney's, then I would make a videogame out of it.
> Obviously I would need some characters, items and sets which I would model in a scene each.
> I would also create textures for chatacters directly in blender.
> The characters would then be moved in the scenes and interact with items through scripts like in machinima.
> Lip syncing and spoken would be left to a text to speech engine which is also able to sing, using a string for the speech and another for the lips.
> Last but not least, the music, which I directly compose in Blender and use when needed for the speech pitch as well in order to make it sing.
> Finally, when the entyre machinima sequence is ready i see it in the game engine, tweak it and send the animation curves as ipos and the sound is rendered.
> Here I could tweak the movie some more in post production before the final render.
> Finally, I render the movie and edit it in the sequence editor, then export the whole thing.
> Will this be possible?
>
> Bye, Berserk.
>
>
>
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list