[Bf-committers] The dilation I am seeing in Blender is imo not good. I thought I'd propose an alternative (if there's support)?

michael williamson michaelw at cowtoolsmedia.co.uk
Thu Jul 21 09:01:27 CEST 2011


+1

I always thought I was just using bake margins that were too small!  
these results look amazing!

Definately worth pursuing in my book!

Hiding the "unwrap seams" by manual choice is one thing, but the reduced 
artefact here is much nicer


On 21/07/11 01:13, Morten Mikkelsen wrote:
> The dilation I am seeing in Blender is imo not good. I thought I'd propose
> an alternative (if there's support)?
>
>
> Here's a close-up of the dilation blender does -->
> http://jbit.net/~sparky/blender_dial/bakezoom_BI_dial.png
> Here's a close-up of the dilation I was able to do outside of blender using
> diff. code -->  http://jbit.net/~sparky/blender_dial/bakezoom_other_dial.png
>
> The bumped visual you get using the first one is this (ugly filtering scar)
> -->  http://jbit.net/~sparky/blender_dial/scr_BI_dial.png
> The visual you get using the other method is this (significantly more
> subtle) -->  http://jbit.net/~sparky/blender_dial/scr_other_dial.png
>
> The blend file to produce the texture is up there -->
> http://jbit.net/~sparky/blender_dial/bmake.blend
>
> This is the full-res baked result you get with dilation using blender -->
> http://jbit.net/~sparky/blender_dial/bake_BI.png
> and this is using the alternative dilation -->
> http://jbit.net/~sparky/blender_dial/bake_other_dial.png
>
> I dumped everything here http://jbit.net/~sparky/blender_dial/ incl. a
> blender file.
>
>
>
> Let me know what you think.
> Cheers,
>
> Morten.
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