[Bf-committers] The dilation I am seeing in Blender is imo not good. I thought I'd propose an alternative (if there's support)?

Sean Olson seanolson at gmail.com
Thu Jul 21 03:00:23 CEST 2011


This would be really nice to have working better in Blender.  I remember
running into this exact issue a while back and having to bring all my
normalmaps into photoshop to dilate them using the xnormal dilation plugin.
 A headache I'd love to avoid in the future.

-Sean

On Wed, Jul 20, 2011 at 5:13 PM, Morten Mikkelsen <mikkelsen7 at gmail.com>wrote:

> The dilation I am seeing in Blender is imo not good. I thought I'd propose
> an alternative (if there's support)?
>
>
> Here's a close-up of the dilation blender does -->
> http://jbit.net/~sparky/blender_dial/bakezoom_BI_dial.png
> Here's a close-up of the dilation I was able to do outside of blender using
> diff. code -->
> http://jbit.net/~sparky/blender_dial/bakezoom_other_dial.png
>
> The bumped visual you get using the first one is this (ugly filtering scar)
> --> http://jbit.net/~sparky/blender_dial/scr_BI_dial.png
> The visual you get using the other method is this (significantly more
> subtle) --> http://jbit.net/~sparky/blender_dial/scr_other_dial.png
>
> The blend file to produce the texture is up there -->
> http://jbit.net/~sparky/blender_dial/bmake.blend
>
> This is the full-res baked result you get with dilation using blender -->
> http://jbit.net/~sparky/blender_dial/bake_BI.png
> and this is using the alternative dilation -->
> http://jbit.net/~sparky/blender_dial/bake_other_dial.png
>
> I dumped everything here http://jbit.net/~sparky/blender_dial/ incl. a
> blender file.
>
>
>
> Let me know what you think.
> Cheers,
>
> Morten.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



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