[Bf-committers] PATCHES: Scale Node Filter, Input Node Image Match Movie Length Button, Render Bug Lossless Encoding Patch, and Marker Menu Unification

Troy Sobotka troy.sobotka at gmail.com
Fri Jul 15 01:32:41 CEST 2011


Hello all. I've put four patches in the tracker. They are as follows:

SCALE NODE FILTER:

http://projects.blender.org/tracker/?func=detail&aid=27974&group_id=9&atid=127

The default scale node doesn't allow the artist to choose between
available filter types. Considering a linear scale filter is available
already within scaling.c, this patch simply activates it and allows
the artist to choose between linear and the default (bicubic?). Useful
for some effects such as rasterization etc.

INPUT NODE MATCH MOVIE LENGTH:

http://projects.blender.org/tracker/?func=detail&aid=27571&group_id=9&atid=127

By default, Blender offers a "Match Movie Length" button in the UV
image editor and VSE. However, within the compositor, this useful
button is not available. This patch merely adds this functionality
making it faster for an artist to input motion picture movie lengths.

RENDER BUG LOSSLESS ENCODING PATCH:

http://projects.blender.org/tracker/?func=detail&aid=27887&group_id=9&atid=127

BUG REPORT: http://projects.blender.org/tracker/index.php?func=detail&aid=27975&group_id=9&atid=498

This patch attempts to address a bug in Blender that prevents all
lossless encoding via HuffYUV and FFV1. The problem was that all
conversions were being forced to YCbCr domain. The two losseless
formats will then provide a lossy conversion to YCbCr as opposed to
remaining within the sRGB domain. This bug fixes this issue regarding
the two formats.

MARKER MENU WEIRDNESS:

http://projects.blender.org/tracker/?func=detail&aid=27917&group_id=9&atid=127

This patch attempts to unify the marker menus to bring the Timeline
Marker menu into line with the NLA, Graph, Dopesheet, and VSE menus.
In addition to the menus matching, it also enables the ability to copy
markers to and from various scenes. This patch needs to be examined by
Campbell as his marker code in the View3D is what it is based on, but
doesn't appear to work as intended from within the View3D pane.

With respect,
TJS


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