[Bf-committers] PATCHES: Scale Node Filter, Input Node Image Match Movie Length Button, Render Bug Lossless Encoding Patch, and Marker Menu Unification

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Fri Jul 15 02:31:09 CEST 2011


Uh man, respect. All of this fixes are nice. It's great when users can
polish the area of blender they use the most :)

Daniel Salazar
3Developer.com



On Thu, Jul 14, 2011 at 5:32 PM, Troy Sobotka <troy.sobotka at gmail.com> wrote:
> Hello all. I've put four patches in the tracker. They are as follows:
>
> SCALE NODE FILTER:
>
> http://projects.blender.org/tracker/?func=detail&aid=27974&group_id=9&atid=127
>
> The default scale node doesn't allow the artist to choose between
> available filter types. Considering a linear scale filter is available
> already within scaling.c, this patch simply activates it and allows
> the artist to choose between linear and the default (bicubic?). Useful
> for some effects such as rasterization etc.
>
> INPUT NODE MATCH MOVIE LENGTH:
>
> http://projects.blender.org/tracker/?func=detail&aid=27571&group_id=9&atid=127
>
> By default, Blender offers a "Match Movie Length" button in the UV
> image editor and VSE. However, within the compositor, this useful
> button is not available. This patch merely adds this functionality
> making it faster for an artist to input motion picture movie lengths.
>
> RENDER BUG LOSSLESS ENCODING PATCH:
>
> http://projects.blender.org/tracker/?func=detail&aid=27887&group_id=9&atid=127
>
> BUG REPORT: http://projects.blender.org/tracker/index.php?func=detail&aid=27975&group_id=9&atid=498
>
> This patch attempts to address a bug in Blender that prevents all
> lossless encoding via HuffYUV and FFV1. The problem was that all
> conversions were being forced to YCbCr domain. The two losseless
> formats will then provide a lossy conversion to YCbCr as opposed to
> remaining within the sRGB domain. This bug fixes this issue regarding
> the two formats.
>
> MARKER MENU WEIRDNESS:
>
> http://projects.blender.org/tracker/?func=detail&aid=27917&group_id=9&atid=127
>
> This patch attempts to unify the marker menus to bring the Timeline
> Marker menu into line with the NLA, Graph, Dopesheet, and VSE menus.
> In addition to the menus matching, it also enables the ability to copy
> markers to and from various scenes. This patch needs to be examined by
> Campbell as his marker code in the View3D is what it is based on, but
> doesn't appear to work as intended from within the View3D pane.
>
> With respect,
> TJS
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