[Bf-committers] Keymap storage & management

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Jul 12 03:41:22 CEST 2011


Why is it that the entire context (ie: 3D view global) needs to be
edited to just change one or two keys? This results in default
(inbuilt) key changes to blender not being propagated to existing
default .blend, even when the changes don't touch the exact operator
you changed.

Wouldn't it be better if you could edit just one hotkey and leave the
rest default (unedited) even on the same context?

Daniel Salazar
3Developer.com



On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier <theeth at yahoo.com> wrote:
> They also need to be able to remove entries from keymaps, not just add entries or overwrite entries.
>
> Martin
>
> --- On Mon, 7/11/11, Matt Ebb <matt at mke3.net> wrote:
>
>> From: Matt Ebb <matt at mke3.net>
>> Subject: Re: [Bf-committers] Keymap storage & management
>> To: "bf-blender developers" <bf-committers at blender.org>
>> Received: Monday, July 11, 2011, 6:36 PM
>> On Tue, Jul 12, 2011 at 1:51 AM, Ton
>> Roosendaal <ton at blender.org>
>> wrote:
>>
>> >
>> > - The "Preset" map is not only to mimic other maps,
>> but can be used
>> > for cases like "2.4 power user map" or "Optimal Laptop
>> map" as well.
>> > This will be in our distros.
>> >
>>
>> One note: keep in mind for these sort of presets to work
>> properly, they need
>> to encompass more than  just key bindings - they also
>> need to control things
>> like zoom and orbit styles, 'release confirm' setting,
>> etc..
>>
>> cheers
>>
>> Matt
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