[Bf-committers] Blender developers IRC meeting minutes, 3 july 2011

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed Jul 6 00:08:17 CEST 2011


'k i also can think that since modifiers don't need any caching or
progressive calculation this is better fit for rigs and other real
time constructions :)

Daniel Salazar
3Developer.com



2011/7/5 Vilem Novak <pildanovak at post.cz>:
> Dynamic paint is really great, only thing I dont see for it is distance falloff for brushes or ability to paint with empties
> (but its still in development),
> and for some tasks it might be just too coplex -
>  its similar to having the simple deform modifier compared to curve modifier.
> Many times I missed dynamic weight groups. and, I never used the simple deform modifier.
> Cheers
> Vilem
>
>> ------------ Původní zpráva ------------
>> Od: Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
>> Předmět: Re: [Bf-committers] Blender developers IRC meeting minutes, 3 july 2011
>> Datum: 05.7.2011 20:27:22
>> ----------------------------------------
>> Is there an actual usage example of why this is useful? specially
>> now that dynamic paint has a *flexible* way to animate weightgroups.
>> Dynamic Paint is generic, works with particle systems, custom shapes
>> etc
>>
>> Daniel Salazar
>> 3Developer.com
>>
>>
>>
>> On Tue, Jul 5, 2011 at 5:35 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
>> >> - Campbell reviewed patch for Vertex Group modifier, needs to be
>> >> split. An open issue still is whether it's good to accept such
>> >> modifiers in general... or wait for recode with nodes.
>> >
>> > Discussed with Brecht, while these are nicer as nodes, we agree this
>> > is OK to go into blender.
>> >
>> > Left more detailed feedback in the tracker regarding the patch.
>> > http://projects.blender.org/tracker/index.php?func=detail&aid=26108
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
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