[Bf-committers] splitting (off) hair

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Fri Jul 1 17:00:09 CEST 2011


I want to donate for Node Particles! with a strong particle system
like what lukas is doing we can easilly do a card system for hair in
the meantime. Don't let crappy features slow you down lukas! node tree
particles and modifiers are extremely important

Daniel Salazar
3Developer.com



On Fri, Jul 1, 2011 at 8:57 AM, pete larabell <xgl.asyliax at gmail.com> wrote:
> phony I can say I and others I know would also donate if you can write it up.
>
> On Fri, Jul 1, 2011 at 7:41 AM, Jonathan Williamson
> <jonathan at montagestudio.org> wrote:
>> If a system such as the ones Fancois T. just posted and has posted before were to be implemented I would absolutely donate. I can also make sure the campaign is heavily featured on Blender Artists and give it an ad spot on Blender Cookie.
>>
>> --
>> Jonathan Williamson
>>
>> Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
>> Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
>> Portfolio - http://www.jw3d.com (http://www.jw3d.com/)
>>
>>
>> On Friday, July 1, 2011 at 5:23 AM, François T. wrote:
>>
>>> and I'll drop those links one more time, since I would donate for this, and
>>> I bet would not be the only one
>>>
>>>
>>> *Super-Helices for Predicting the Dynamics of Natural Hair*
>>>
>>>  - video :
>>> http://www.lmm.jussieu.fr/~audoly/research/hair06/HairDVDVideoQT.html
>>>  - paper :
>>> http://www.lmm.jussieu.fr/~audoly/research/hair06/BA_hair_siggraph06.pdf
>>>
>>>
>>> *Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods*
>>>
>>>  - paper :
>>> http://www-evasion.imag.fr/Publications/2005/BAQLLC05/BertailsElectronicFinalEG.pdf
>>>  - publication : http://www-evasion.imag.fr/Publications/2005/BAQLLC05/
>>>  - video 1 :
>>> http://www-evasion.imag.fr/Publications/2005/BAQLLC05/astaticStrandEG05.mpg
>>>  - video 2 :
>>> http://www-evasion.imag.fr/Publications/2005/BAQLLC05/fullModellingEG05.mpg
>>>
>>>
>>>  - Basile’s Website : http://www.lmm.jussieu.fr/~audoly/
>>>
>>>
>>>
>>>
>>> 2011/7/1 Christopher Cherrett <ccherrett at openoctave.org (mailto:ccherrett at openoctave.org)>
>>>
>>> > -------- Original Message --------
>>> > Subject: Re: [Bf-committers] splitting (off) hair
>>> > From: Lukas Tönne <lukas.toenne at googlemail.com (mailto:lukas.toenne at googlemail.com)>
>>> > To: bf-blender developers <bf-committers at blender.org (mailto:bf-committers at blender.org)>
>>> > Date: 07/01/2011 01:54 AM
>>> > > I'm sorry people, i have given up on hair systems :(
>>> > > My primary intention was to get the hair code out of the way of
>>> > > particle development, so i can finish paged buffer implementation and
>>> > > then continue working on nodes. As it turns out, separating hair code
>>> > > from particle code is just as much work, if not more, than writing it
>>> > > from scratch. After all i'm a volunteer like most other coders here,
>>> > > so as long as nobody pays me for this, i'm not going to waste my time
>>> > > on it.
>>> > >
>>> > > This means that hair will be either broken or completely missing from
>>> > > paged particles. Whether or not the new dynamic buffers will make it
>>> > > into trunk will therefore depend on
>>> > >
>>> > > a) dropping hair support officially (unlikely)
>>> > > b) finding somebody to voluntarily "fix" the hair systems (i.e. make
>>> > > it work somehow) or code a new hair system (the latter would be much
>>> > > preferred, but takes time)
>>> > > c) raising enough money to get b) done
>>> > >
>>> > > Again, i'm sorry, but it looks like you will have to live with crappy
>>> > > particles - or use my branch and accept that there is no (more or
>>> > > less) working hair system.
>>> > > _______________________________________________
>>> > > Bf-committers mailing list
>>> > > Bf-committers at blender.org (mailto:Bf-committers at blender.org)
>>> > > http://lists.blender.org/mailman/listinfo/bf-committers
>>> > Why not write up a proposal with some objectives and clearly defined
>>> > prices to implement it yourself.
>>> >
>>> > Then the community can start to fund raise for it.
>>> >
>>> > Thanks!
>>> >
>>> > --
>>> > Christopher Cherrett
>>> > ccherrett at openoctave.org (mailto:ccherrett at openoctave.org)
>>> > http://www.openoctave.org
>>> >
>>> > _______________________________________________
>>> > Bf-committers mailing list
>>> > Bf-committers at blender.org (mailto:Bf-committers at blender.org)
>>> > http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>>
>>>
>>> --
>>> ____________________
>>> François Tarlier
>>> www.francois-tarlier.com (http://www.francois-tarlier.com)
>>> www.linkedin.com/in/francoistarlier (http://www.linkedin.com/in/francoistarlier)
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org (mailto:Bf-committers at blender.org)
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
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