[Bf-committers] bump mapping - white is down & black is up???
tobias.oelgarte at googlemail.com
Sat Feb 26 22:41:28 CET 2011
Same thought on my side. White is a high value. Why making a peak am
hole? Don't know any software that uses black for the tips of anything.
Gimp uses white as peaks for bump mapping and any other known graphic
software too. Even SVG-(Filters) define white as a high spot. At least
it is the default for many programs.
Am 26.02.2011 22:31, schrieb Damir Prebeg:
> I don't think it's irrelevant, it's more logic. IMHO black should be a
> pit and white a hill. Black is absence, and white is presence.
> On 25 February 2011 23:03, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com> wrote:
>> Kinda irrelevant imo since its so easy to invert, maybe if someone can
>> demonstrate that the mayority of other software does it the other way
>> then you'd have a point since it would simplify sharing from one
>> software to another.. a tiny bit
>> Daniel Salazar
>> 2011/2/25 Jolly Charlie<charlie.jolly at ntlworld.com>:
>>> I certainly think that it would be preferable to have this changed,
>>> especially when the displace modifier works the opposite way.
>>> I noticed this when porting the old tile texture to 2.5
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>>> Bf-committers at blender.org
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