[Bf-committers] bump mapping - white is down & black is up???

Damir Prebeg blend.factory at gmail.com
Sat Feb 26 22:31:45 CET 2011


I don't think it's irrelevant, it's more logic. IMHO black should be a
pit and white a hill. Black is absence, and white is presence.

On 25 February 2011 23:03, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> Kinda irrelevant imo since its so easy to invert, maybe if someone can
> demonstrate that the mayority of other software does it the other way
> then you'd have a point since it would simplify sharing from one
> software to another.. a tiny bit
>
> cheers
>
> Daniel Salazar
> www.3developer.com
>
>
>
> 2011/2/25 Jolly Charlie <charlie.jolly at ntlworld.com>:
>> I certainly think that it would be preferable to have this changed,
>> especially when the displace modifier works the opposite way.
>>
>> I noticed this when porting the old tile texture to 2.5
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