[Bf-committers] bump mapping - white is down & black is up???

Tom M letterrip at gmail.com
Fri Feb 25 09:18:26 CET 2011

Is there a 'standard' - ie does every other 3d animation package use
the inverse of what we currently use?


On Thu, Feb 24, 2011 at 10:03 PM, Morten Mikkelsen <mikkelsen7 at gmail.com> wrote:
> So as you guys most likely know white means down and black means up when
> bump mapping in Blender
> which is kinda counter intuitive.
> However, we recently did a completely new implementation of bump mapping for
> Blender
> and I was wondering, since we kept in the original bump mapping methods
> as available options, is there any good reason why we shouldn't let the new
> bump mapping
> method use the more intuitive interpretation which is white is up and black
> is down?
> We could just leave the legacy methods the way they are and only change it
> for the most recent method
> of bump mapping (was added early this year).
> Anyway, was just a thought :)
>     Cheers,
>     Morten.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list