[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lusque).

Stephen Swaney sswaney at centurytel.net
Fri Feb 18 17:35:01 CET 2011

On Wed, Feb 16, 2011 at 10:45:14PM +0100, Thomas Dinges wrote:
> But: What If you would be a documenter for Max or Maya? You could only 
> start documenting when the final product is already out, here you can 
> start much earlier and adapt it on the way, so you can get a book out 
> asap after the final release. Or am I wrong?

Wrong.  Two things happen differently in the corporate world.  The first
is that release cycles are much longer - typically yearly rather than

The second is that the tech writers work with and in parallel to the
developers so the entire package is ready for release at one time.
One consequence of this style of development is that the appearance
of interfaces like UI elements is defined and nailed down early.  
Modifying them later in the process is very hard due to the way changes
cascade throughout the system.

Stephen Swaney			
sswaney at centurytel.net

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