[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34720] trunk/blender: Texture context selector for texture panel:

Janne Karhu jhkarh at gmail.com
Tue Feb 8 21:22:55 CET 2011

Carsten: The placement of the actual context menu is still under debate. I  
originally had the menu in the old location of the "brush" button, but  
this doesn't really feel intuitive as the context really defines  
everything that's shown in the panel. One option could be to position it  
as a one icon width vertical menu between the "pin" button and the context  
path to make it clear it's the "top level" choice.

I also think both behaviors (context by selecting "parent" first vs.  
explicit selection via the new selector) are useful, so this could perhaps  
become a user preference.

Doug: Changing the menu ordering for more consistency is a good idea  


On Tue, 08 Feb 2011 17:36:42 +0200, Doug Hammond  
<doughammond at hamsterfight.co.uk> wrote:

> A couple of small thing to note: the world context button should be on  
> the
> left of the material context button to match the order in the button row
> above.
> Also, I thought the buttons were perhaps a bit small, I didn't see them  
> at
> all to start with.
> Cheers,
> Doug.
> On 8 February 2011 15:24, Carsten Wartmann <cw at blenderbuch.de> wrote:
>> Am 08.02.2011 15:29, schrieb Janne Karhu:
>> > Revision: 34720
>> >
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34720
>> > Author:   jhk
>> > Date:     2011-02-08 14:29:48 +0000 (Tue, 08 Feb 2011)
>> > Log Message:
>> > -----------
>> > Texture context selector for texture panel:
>> > * Texture context was previously determined by going to the  
>> appropriate
>> panel, for example "world panel ->  texture panel" to access world  
>> textures.
>> Additionally there was a separate button to access brush textures.
>> > * Now the texture context can be selected directly through an expanded
>> icon menu, which shows the available context options.
>> > * This context selector is now at the top of the texture panel, but  
>> this
>> could later be perhaps integrated to the context path somehow to be more
>> intuitive.
>> Great, that will help to avoid  many confusion. Of course I again have
>> to change things in my tuts but well...
>> One request: Could the old behaviour still work (for 2.5x at least)? So
>> when changing from world context to textures it will choose world
>> textures etc. This will keep compatibility with already written
>> tutorials and books.
>> Also the placement is a bit cluttered, for now I think it would fit for
>> now where the old "Brush" button was.
>> Carsten
>> --
>> Carsten Wartmann: Autor - Dozent - 3D - Grafik
>> Homepage:         http://blenderbuch.de/
>> Das Blender-Buch: http://blenderbuch.de/redirect.html
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