[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34720] trunk/blender: Texture context selector for texture panel:

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Feb 8 21:31:32 CET 2011


Ok but texture datablocks are used in more places, for example
modifiers like displacement, particle systems or individually in
shader node trees, in all this cases you need to create a temporal
material slot just to access the texture.. we need to be able to
create and access unrelated textures

cheers

Daniel Salazar
www.3developer.com



2011/2/8 Janne Karhu <jhkarh at gmail.com>:
> Carsten: The placement of the actual context menu is still under debate. I
> originally had the menu in the old location of the "brush" button, but
> this doesn't really feel intuitive as the context really defines
> everything that's shown in the panel. One option could be to position it
> as a one icon width vertical menu between the "pin" button and the context
> path to make it clear it's the "top level" choice.
>
> I also think both behaviors (context by selecting "parent" first vs.
> explicit selection via the new selector) are useful, so this could perhaps
> become a user preference.
>
> Doug: Changing the menu ordering for more consistency is a good idea
> indeed.
>
> janne
>
> On Tue, 08 Feb 2011 17:36:42 +0200, Doug Hammond
> <doughammond at hamsterfight.co.uk> wrote:
>
>> A couple of small thing to note: the world context button should be on
>> the
>> left of the material context button to match the order in the button row
>> above.
>> Also, I thought the buttons were perhaps a bit small, I didn't see them
>> at
>> all to start with.
>>
>> Cheers,
>> Doug.
>>
>>
>> On 8 February 2011 15:24, Carsten Wartmann <cw at blenderbuch.de> wrote:
>>
>>> Am 08.02.2011 15:29, schrieb Janne Karhu:
>>> > Revision: 34720
>>> >
>>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34720
>>> > Author:   jhk
>>> > Date:     2011-02-08 14:29:48 +0000 (Tue, 08 Feb 2011)
>>> > Log Message:
>>> > -----------
>>> > Texture context selector for texture panel:
>>> > * Texture context was previously determined by going to the
>>> appropriate
>>> panel, for example "world panel ->  texture panel" to access world
>>> textures.
>>> Additionally there was a separate button to access brush textures.
>>> > * Now the texture context can be selected directly through an expanded
>>> icon menu, which shows the available context options.
>>> > * This context selector is now at the top of the texture panel, but
>>> this
>>> could later be perhaps integrated to the context path somehow to be more
>>> intuitive.
>>>
>>> Great, that will help to avoid  many confusion. Of course I again have
>>> to change things in my tuts but well...
>>>
>>> One request: Could the old behaviour still work (for 2.5x at least)? So
>>> when changing from world context to textures it will choose world
>>> textures etc. This will keep compatibility with already written
>>> tutorials and books.
>>>
>>> Also the placement is a bit cluttered, for now I think it would fit for
>>> now where the old "Brush" button was.
>>>
>>> Carsten
>>> --
>>> Carsten Wartmann: Autor - Dozent - 3D - Grafik
>>> Homepage:         http://blenderbuch.de/
>>> Das Blender-Buch: http://blenderbuch.de/redirect.html
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