[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34590] trunk/blender/source/blender/ python/intern: workaround [#25845] Empty UI panels

Martin Poirier theeth at yahoo.com
Tue Feb 1 22:34:29 CET 2011


Then it should be made available inside a RenderEngine (I was thinking of the render log thingy).

Martin

--- On Tue, 2/1/11, Doug Hammond <doughammond at hamsterfight.co.uk> wrote:

> From: Doug Hammond <doughammond at hamsterfight.co.uk>
> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34590] trunk/blender/source/blender/ python/intern: workaround [#25845] Empty UI panels
> To: "bf-blender developers" <bf-committers at blender.org>
> Received: Tuesday, February 1, 2011, 4:25 PM
> Reporting is only available inside
> operators, which I can't use from the
> RenderEngine....
> 
> Cheers,
> Doug.
> 
> 
> On 1 February 2011 21:17, Martin Poirier <theeth at yahoo.com>
> wrote:
> 
> > You should use the reporting API for that.
> >
> > It logs to the internal console, so users will be able
> to copy/paste and
> > whatnot.
> >
> > Martin
> >
> > --- On Tue, 2/1/11, Doug Hammond <doughammond at hamsterfight.co.uk>
> wrote:
> >
> > > From: Doug Hammond <doughammond at hamsterfight.co.uk>
> > > Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN
> commit:
> > /data/svn/bf-blender [34590]
> trunk/blender/source/blender/ python/intern:
> > workaround [#25845] Empty UI panels
> > > To: "bf-blender developers" <bf-committers at blender.org>
> > > Received: Tuesday, February 1, 2011, 2:23 PM
> > > Another side effect of this is that
> > > it's no longer possible to call my UI
> > > message operator if something goes wrong with the
> render
> > > process. I'm forced
> > > to revert to printing to console, which many of
> our users
> > > are unable to find
> > > or copy/paste from correctly (example:
> > > http://www.luxrender.net/forum/viewtopic.php?f=13&t=5369
> > > ).
> > >
> > > So, some new way to cause UI messages to appear
> would be
> > > great ;)
> > >
> > > Cheers,
> > > Doug.
> > >
> > >
> > > On 1 February 2011 18:07, Shaul Kedem <shaul.kedem at gmail.com>
> > > wrote:
> > >
> > > > > Please please, for the sake of
> everyone's sanity,
> > > start communicating to
> > > > the
> > > > > API users before changing it.
> > > >
> > > > I think there should be a dedicated mailing
> list for
> > > changes in the
> > > > python API. Even if it is not stable or
> official yet,
> > > it's a de-facto
> > > > API and people are using it.
> > > >
> > > > On Tue, Feb 1, 2011 at 12:57 PM, Doug
> Hammond
> > > > <doughammond at hamsterfight.co.uk>
> > > wrote:
> > > > >>
> > > > >> Though it should be quite simple to
> fix
> > > things without duplicate code
> > > > >> in your case, by making a function
> that both
> > > the operator and render
> > > > >> engine call?
> > > > >>
> > > > >
> > > > > Yes, indeed this is what I've done - in
> fact the
> > > refactoring is not as
> > > > big
> > > > > an issue as the lack of communication
> here and
> > > the fact that I end up
> > > > having
> > > > > several addon users complaining at me
> that things
> > > have stopped working
> > > > every
> > > > > time this happens!
> > > > >
> > > > > Please please, for the sake of
> everyone's sanity,
> > > start communicating to
> > > > the
> > > > > API users before changing it.
> > > > >
> > > > > Doug.
> > > > >
> _______________________________________________
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