[Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch

xiangquan xiao xiaoxiangquan at gmail.com
Wed Aug 31 09:38:49 CEST 2011


I did the same change to bf_lang.c, too. But as you said, still couldn't
work.

Then according to
http://www.gnu.org/software/gettext/FAQ.html#windows_setenv
 <http://www.gnu.org/software/gettext/FAQ.html#windows_setenv>I wrote a bat:
set LANG=zh_CN
blender.exe

It works! I have committed some related fix. You can have a try.
The _envset("LANG","zh_CN") call seems successful, but I still need to set
it before
running Blender. That's very strange. I also tested call system("set
LANG=zh_CN"), failed again.

After all, we can make Garlic work on windows now. If you or jesterKing have
some time, pls
make a windows build for me. I'd like to share it with BlenderCN eagerly. I
have got errors on
"make PACKAGE" all the time. (:

2011/8/31 Dalai Felinto <dfelinto at gmail.com>

> I think we are in the right track here. After applying this patch [1] I can
> change languages without the console error.
> The only problem now is that the interface does not change (even though I
> set to translate buttons, tooltip and the other one -- in the outliner).
>
> Some languages (i.e. Arabic) are not in the Microsoft list. I'm afraid that
> for them we may need to change local in the computer.
>
> [1] - http://www.pasteall.org/24448 (I did it only for English,
> Portuguese,
> Chinese, Japanese and Korean), following this:
> http://msdn.microsoft.com/en-US/library/39cwe7zf(v=VS.80).aspx
>
> --
> Dalai
>
> 2011/8/30 xiangquan xiao <xiaoxiangquan at gmail.com>
>
> > One of the problem may be locale names. See
> > http://msdn.microsoft.com/en-us/library/x99tb11d(v=vs.80).aspx
> > We set "en_US" for linux, while should set "english" for Windows.
> >
> > Keep on debuging.
> >
> > 2011/8/30 xiangquan xiao <xiaoxiangquan at gmail.com>
> >
> > > Actually I don't know much about Windows's locale setting. So the wiki
> is
> > > really too short.
> > >
> > > On linux, I tested that only when locale is set, and sometimes even set
> > > LANG and LANGUAGE,
> > > the GNU gettext will work.
> > > http://www.gnu.org/software/gettext/FAQ.html#integrating_howto
> > >
> > > In my test, it just changes locale temporarily and locally for itself.
> > >
> > >
> > > 2011/8/30 Nathan Letwory <nathan at letworyinteractive.com>
> > >
> > >> -----BEGIN PGP SIGNED MESSAGE-----
> > >> Hash: SHA1
> > >>
> > >> On 29.8.2011 20:28, Dalai Felinto wrote:
> > >> > Hi Kent,
> > >> >> That means you don't have the locale installed on your machine.
> > >> >> You'll need to do something like this:
> > >> >> http://dev.ektron.com/kb_ <
> > >> http://dev.ektron.com/kb_article.aspx?id=5982>
> > >> > article.aspx?id=5982 <http://dev.ektron.com/kb_article.aspx?id=5982
> >
> > >> >
> > >> > Thanks for the link. But from windows it ask me to pick a language
> "to
> > >> use
> > >> > when displaying test in programs that do not support Unicode." (and
> > >> requires
> > >> > restarting windows).
> > >> >
> > >> > Why do we need that? As far as I know blf is doing all the hard work
> > of
> > >> > handling unicode. Maybe we only need to tell Windows that Blender
> > >> supports
> > >> > unicode?
> > >> > Indeed awhile back I had Blender patched to use a unicode font
> > >> (droidsans)
> > >> > as the default and could have UI files in Japanese with no problems.
> > >> (and
> > >> > BGE can handle this as well).
> > >>
> > >> To me it also seems strange to have to change system locale to be able
> > >> to show GUI in different language. For comparison: I can easily change
> > >> Chrome GUI language to different languages without having to change
> > >> system locale (just tested with Bengali and Chinese - luckily menu
> item
> > >> ordering doesn't change with different items!). Old Blender didn't
> need
> > >> system locale changes to show different languages either.
> > >>
> > >> IMO there shouldn't be the need for a locale to be specifically
> > >> installed on a user system for localisation to work.
> > >>
> > >> /Nathan
> > >>
> > >> - --
> > >> Nathan Letwory
> > >> Letwory Interactive | Studio Lumikuu
> > >> http://www.letworyinteractive.com | http://www.lumikuu.com
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