[Bf-committers] BMesh: implement select nth, separate loose parts, and a few bug fixes

Andrew Wiggin ender79bl at gmail.com
Sat Aug 27 18:32:19 CEST 2011


Done:
http://projects.blender.org/tracker/index.php?func=detail&aid=28384&group_id=9&atid=127
Patch #28384

On Sat, Aug 27, 2011 at 9:12 AM, Tom M <letterrip at gmail.com> wrote:

> Hi,
>
> the attachment was dropped, you might want to put it in the patch
> tracker and code review.
>
> LetterRip
>
> On Sat, Aug 27, 2011 at 8:06 AM, Andrew Wiggin <ender79bl at gmail.com>
> wrote:
> > Attached is a bmesh patch that implements some tools that were marked
> TODO:
> > - select nth
> > - separate loose parts
> >
> > And also fixes a few bugs;
> > - extrude and move on normals causes faces to disappear until the move
> > starts
> > - hiding verts/edges/faces does not deselect them
> > - deleting a selection sometimes deletes too much (e.g. a solid cube and
> a
> > wire cube build of only edges, join them on a single edge, select only
> the
> > faces of the solid cube and delete, some of the deselected edges from the
> > wire cube were also being deleted)
> >
> > For the extrude faces flash, the fix may not be in the right place, so
> any
> > advice on where to move this, or possibly update flags that would be
> handled
> > somewhere higher up the chain by automatically recalculating
> > normals/tesselations would be great.
> >
> > For select nth, I needed some int tmps attached to the elements. I pushed
> a
> > flag layer and used the index of the layer. Probably this is the wrong
> way
> > to do this, would like to hear advice on the right way and I could fix
> this.
> >
> > This is my first ever patch and I know I'm not going to get everything
> right
> > right away, so please don't hesitate criticize any aspects (esp. code
> style,
> > comment style)
> >
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> >
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