[Bf-committers] Asking for help with patch conversion (bas-relief)

Peter K.H. Gragert pkhgragert at gmail.com
Wed Aug 24 19:01:07 CEST 2011


Hi can some confirm that the bas_relief worked in 2.49, meaning that the
advanced algorithm C-code does (in 2.49) good computations?  Is there a
patched Bl 2.49 available for me? Can anyone give me a link?

It is very much interesting to look at how to get it work in Bl 2.59

Biggest problem for me is at this momen NodeBasReliefData nowhere defined,
I suspect that it could be (from the patch Thomas gave)  that
bNodeType cmp_node_basrelief= { //loking like a bNode
has a wrong name, maybe it should be NodeBaseReliefData (trying ;) soon) ...

Some else would help too?

Greetings
      Peter


2011/8/24 Campbell Barton <ideasman42 at gmail.com>

> @Peter, order of the C file in the list doesn't matter.
>
> working patch here:
> http://codereview.appspot.com/4924046
>
> On Thu, Aug 25, 2011 at 1:46 AM, Peter K.H. Gragert
> <pkhgragert at gmail.com> wrote:
> > a lot of errors ;-(  comiling CMP_basrelief  ... will see which I
> understand
> > is the order of source files in CMakeLIst.txt important?
> >
> > Peter
> >
> >
> > 2011/8/24 Peter K.H. Gragert <pkhgragert at gmail.com>
> >
> >> just added ;-)
> >>
> >>
> >> 2011/8/24 Campbell Barton <ideasman42 at gmail.com>
> >>
> >>> patch is missing the addition of CMP_basrelief.c in
> >>> ./source/blender/nodes/CMakeLists.txt
> >>>
> >>> On Wed, Aug 24, 2011 at 11:29 PM, Thomas Dinges <blender at dingto.org>
> >>> wrote:
> >>> > Hi,
> >>> > I made the basic 2.5x porting (RNA+UI), any further work has to be
> done
> >>> > by someone else. :)
> >>> >
> >>> > Regards,
> >>> > Thomas
> >>> >
> >>> > Am 24.08.2011 15:26, schrieb Peter K.H. Gragert:
> >>> >> Thomas,
> >>> >> one problem .. CMP_basrelief.c is not under controll of SVN.
> >>> >> How to solve this (small problem)  and maybe a cmake file has to be
> >>> >> 'patched' too?
> >>> >> Without this the compilation went without error message ..
> >>> >>
> >>> >>        Peter
> >>> >>
> >>> >> 2011/8/24 Peter K.H. Gragert<pkhgragert at gmail.com>
> >>> >>
> >>> >>> Hi Thomas,
> >>> >>> I am using mingw and cmake ... so there may be a difference
> >>> >>>
> >>> >>> Because patching I have done was 'by hand' so your advice is half
> >>> clear to
> >>> >>> me:
> >>> >>> Steps:
> >>> >>> I have the following situation:
> >>> >>> c:\blendersvn\blender  (contains my SVN trunk)
> >>> >>> I have your patch from graphisall  starting with line: Index:
> >>> >>> source/blender/blenkernel/BKE_node.h
> >>> >>> last line: (more or less) +};
> >>> >>> this file should be put where with what name? (I suppose  in
> >>> >>> c:\blendersvn\blender as bas_relief.diff ???)
> >>> >>> Then opening explorer and (try to find) in the SVN possibilities
> >>> 'Apply
> >>> >>> patch'?
> >>> >>>
> >>> >>> Indeed, that works, ... I tried yet only asking what may go wrong
> ...
> >>> what
> >>> >>> is shown seems only to be tab (\t or space) diffences ..
> >>> >>>
> >>> >>> I think I can go back if neede, so I will jump into the deep water
> ;-)
> >>> >>>
> >>> >>>
> >>> >>> Peter
> >>> >>>
> >>> >>> 2011/8/24 Thomas Dinges<blender at dingto.org>
> >>> >>>
> >>> >>>> Hi Peter,
> >>> >>>> yes the node file causes compile errors here on msvc.
> >>> >>>> Just make right click on your working in the explorer>  Working
> Copy>
> >>> >>>> Apply Patch. Then patch all.
> >>> >>>>
> >>> >>>> Regards,
> >>> >>>> Thomas
> >>> >>>>
> >>> >>>> Am 24.08.2011 14:44, schrieb Peter K.H. Gragert:
> >>> >>>>> Hallo Thomas,
> >>> >>>>> Im pasteall link steht, das es noch nicht funktioniert ...
>  (Fehler
> >>> oder
> >>> >>>>> geht es schon?)
> >>> >>>>> Was die Artikel erzaehlen sieht sehr gut aus.
> >>> >>>>>
> >>> >>>>> Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ...
> >>> >>>> Probleme zu
> >>> >>>>> loesen?
> >>> >>>>>
> >>> >>>>> Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab
> im
> >>> >>>> Moment
> >>> >>>>> (nur) SVN-Tortoise ..
> >>> >>>>>
> >>> >>>>> Gruss
> >>> >>>>>           Peter
> >>> >>>>>
> >>> >>>>> 2011/8/24 Thomas Dinges<blender at dingto.org>
> >>> >>>>>
> >>> >>>>>> Wrong link: Here is the correct one:
> >>> >>>> http://www.pasteall.org/24255/diff
> >>> >>>>>> Am 24.08.2011 11:35, schrieb Thomas Dinges:
> >>> >>>>>>> Working on it... :)
> >>> >>>>>>> Will get back to you.
> >>> >>>>>>>
> >>> >>>>>>> Am 24.08.2011 10:41, schrieb Vilem Novak:
> >>> >>>>>>>> Hello,
> >>> >>>>>>>> several years ago I developed a new compositing node - bas
> >>> relief.
> >>> >>>>>>>> I am frequently contacted from people who are asking for
> builds
> >>> of
> >>> >>>> this
> >>> >>>>>> patch, since it's so far probably still the only free and
> working
> >>> >>>>>> implementation of the algorithm.
> >>> >>>>>>>> Currently, I didn't build blender for a long time and I have
> no
> >>> clue
> >>> >>>> how
> >>> >>>>>> to convert a 2.49 node to a 2.5 node,
> >>> >>>>>>>> and don't even have internet connection on my working machine,
> so
> >>> >>>>>> getting dependencies e.t.c. working is very hard.
> >>> >>>>>>>> Is there anybody on the list who would be willing to help with
> >>> >>>>>> converting/building the old patch? Probably it would just need
> some
> >>> >>>> standard
> >>> >>>>>> RNA-fying process.
> >>> >>>>>>>> here is all the info and the patch:
> >>> >>>>>>>>
> >>> >>>>
> >>>
> http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief
> >>> >>>>>>>> here are some sample outputs:
> >>> >>>>>>>> http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm
> >>> >>>>>>>>
> >>> >>>>>>>> Thanks
> >>> >>>>>>>> Vilem
> >>> >>>>>>>> _______________________________________________
> >>> >>>>>>>> Bf-committers mailing list
> >>> >>>>>>>> Bf-committers at blender.org
> >>> >>>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>> >>>>>> --
> >>> >>>>>> Thomas Dinges
> >>> >>>>>> Blender Developer, Artist and Musician
> >>> >>>>>>
> >>> >>>>>> www.dingto.org
> >>> >>>>>>
> >>> >>>>>> _______________________________________________
> >>> >>>>>> Bf-committers mailing list
> >>> >>>>>> Bf-committers at blender.org
> >>> >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>> >>>>>>
> >>> >>>>> _______________________________________________
> >>> >>>>> Bf-committers mailing list
> >>> >>>>> Bf-committers at blender.org
> >>> >>>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>> >>>>
> >>> >>>> --
> >>> >>>> Thomas Dinges
> >>> >>>> Blender Developer, Artist and Musician
> >>> >>>>
> >>> >>>> www.dingto.org
> >>> >>>>
> >>> >>>> _______________________________________________
> >>> >>>> Bf-committers mailing list
> >>> >>>> Bf-committers at blender.org
> >>> >>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>> >>>>
> >>> >>>
> >>> >> _______________________________________________
> >>> >> Bf-committers mailing list
> >>> >> Bf-committers at blender.org
> >>> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>> >
> >>> >
> >>> > --
> >>> > Thomas Dinges
> >>> > Blender Developer, Artist and Musician
> >>> >
> >>> > www.dingto.org
> >>> >
> >>> > _______________________________________________
> >>> > Bf-committers mailing list
> >>> > Bf-committers at blender.org
> >>> > http://lists.blender.org/mailman/listinfo/bf-committers
> >>> >
> >>>
> >>>
> >>>
> >>> --
> >>> - Campbell
> >>> _______________________________________________
> >>> Bf-committers mailing list
> >>> Bf-committers at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>
> >>
> >>
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
>
> --
> - Campbell
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