[Bf-committers] NDOF missing files for OSX? (build error - CMake)

Dalai Felinto dfelinto at gmail.com
Wed Aug 3 09:52:12 CEST 2011


Hi Mike,

>> I disabled NDOF for cmake and builds work fine.
>I'm surprised you were able to turn this off in the build script and
>have it work... that is incomplete and untested.

it would be really disappointing if I couldn't ;)
honestly I don't even think this should be ON by default if this requires a
3rd party download. Or at least it could copy Linux behaviour and run a
find_package(Spacenav). (and print "donwload ... from ..."
if WITH_INPUT_NDOF is on).


Cheers,
Dalai

2011/8/2 Mike Erwin <significant.bit at gmail.com>

> Dalai Felinto wrote:
> > Hi,
> > I'm having this error today:
> > bf/intern/ghost/intern/GHOST_NDOFManagerCocoa.mm:30:51: error:
> > 3DconnexionClient/ConnexionClientAPI.h: No such file or directory
> [complete
> > log - http://www.pasteall.org/23657]
> >
> > I can't find this file anywhere in the blender source code (nor in the
> lib
> > folders).
>
> The 3DconnexionClient framework is a new build dependency on MacOS.
> That missing header file is part of their driver, which you
> (unfortunately) have to download this from their web site. I asked
> last summer if we could put the header files in blender's svn, and
> they said no. I'll press the issue so building won't be such a hassle.
>
> For now, download from here:
> http://www.3dconnexion.com/supported-software/3dxlabs.html
>
> > I disabled NDOF for cmake and builds work fine.
>
> I'm surprised you were able to turn this off in the build script and
> have it work... that is incomplete and untested.
>
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire
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