[Bf-committers] Reflection Coord in Geometry Node

pete larabell xgl.asyliax at gmail.com
Thu Apr 28 15:42:36 CEST 2011


Dan,

What exactly are you looking for with this? There are infinitely many
reflection vectors around every surface normal and it's entirely
dependent on a direction vector coming in. I guess I don't understand
what exactly it is you are asking for. Can you describe it in slightly
more detail?

On Wed, Apr 27, 2011 at 11:39 PM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> Hi, I'm wondering why isn't there a reflection coord output in the
> geometry node? any real reason or could it be just 5 min of hacking
> for someone? :)
>
> cheers
>
> Daniel Salazar
> 3Developer.com
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list