[Bf-committers] Reflection Coord in Geometry Node

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Thu Apr 28 19:02:31 CEST 2011


Hi Pete, one of the texture mapping modes is "reflection", it is used
for reflection maps, curiously it isn't available from the geometry
node. That's why i'm asking :)

cheers

Daniel Salazar
3Developer.com



On Thu, Apr 28, 2011 at 7:42 AM, pete larabell <xgl.asyliax at gmail.com> wrote:
> Dan,
>
> What exactly are you looking for with this? There are infinitely many
> reflection vectors around every surface normal and it's entirely
> dependent on a direction vector coming in. I guess I don't understand
> what exactly it is you are asking for. Can you describe it in slightly
> more detail?
>
> On Wed, Apr 27, 2011 at 11:39 PM, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com> wrote:
>> Hi, I'm wondering why isn't there a reflection coord output in the
>> geometry node? any real reason or could it be just 5 min of hacking
>> for someone? :)
>>
>> cheers
>>
>> Daniel Salazar
>> 3Developer.com
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