[Bf-committers] Geometry in Compositor or Quadrangulation???

Gustav Göransson gustav.goransson at gmail.com
Mon Apr 11 20:13:10 CEST 2011


The forum rules can be found here (Site help -> Forum rules)
http://blenderartists.org/forum/misc.php?do=showrules

I hope it helps,

/gustav

On Mon, Apr 11, 2011 at 17:28, pete larabell <xgl.asyliax at gmail.com> wrote:

> Hello,
>
> Can someone tell me where to find the rules for what can and cant be
> posted on blenderartists?
>
> I'm trying to post an explanation of my decision in the forum but my
> post keeps getting denied saying it either contains URLs (which it
> doesn't) or contains forbidden words (which would confuse me as I
> didn't use anything *bad* lol)
>
> Is mentioning the word NaN fobidden?? :)
>
> On Mon, Apr 11, 2011 at 10:14 AM, Ton Roosendaal <ton at blender.org> wrote:
> > Hi Pete,
> >
> > Thanks for your cogent decison :)
> >
> > Daniel: Polls are typically just biased, manipulative and populistic.
> > That's not how I want to work here either.
> >
> > Tom: I would appreciate it if people don't claim to know what "the
> > majority" wants, or speak on their behalf.
> >
> > -Ton-
> >
> > ------------------------------------------------------------------------
> > Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> >
> > On 11 Apr, 2011, at 16:23, pete larabell wrote:
> >
> >> Hi all!
> >>
> >> I now (after seeing poll) completely understand that the auto-retopo
> >> is what more people that were voting want to see.
> >>
> >> However...
> >>
> >> In my efforts to better understand Blender's mesh/data representation,
> >> I feel that doing an "easy" 3d_to_2d rasterizer for compo. tools would
> >> be better for me to start with.
> >>
> >> I don't believe doing the compo. part will take longer than a week,
> >> and it'd sure help me to get a better idea of how Blender stores data.
> >>
> >> After 2 decades of graphics programming I don't feel that either
> >> project is "outside of my ability" to do, but I am still somewhat new
> >> to Blender's codebase.
> >>
> >> Implementation of the Double Edged Matte node took 1 day, and that was
> >> my first time ever coding for Blender. Maybe I'm wrong, the mask
> >> rasterizer could end up taking longer than 1 week, but I really doubt
> >> it.
> >>
> >> As soon as I have that working correctly, I will switch development
> >> over to an implementation of the greedy mixed int. quad. retopo
> >> system.
> >>
> >> ** in reply to the widget idea **
> >> I do think that's a great idea, I will get it working as a node first,
> >> then let someone more familiar with the other areas of blender get the
> >> code working in the other areas. If nobody picks it up and gets it to
> >> a good workflow state, then perhaps I shall take a look at it after
> >> the retopo.
> >>
> >> On Sun, Apr 10, 2011 at 6:30 PM, Daniel Salazar - 3Developer.com
> >> <zanqdo at gmail.com> wrote:
> >>> Pete I tough you where already working on the geometry node? What
> >>> happened?
> >>>
> >>> This is a disappointing way of measuring the development priorities.
> >>> Why not asking in a BlenderArtists poll if they prefer an "improved
> >>> DAG" or if they rather prefer a "Realistic Spit Simulator!" (insert
> >>> awesome promotional videos from other software packages). If this was
> >>> the way we steer development I'd just loose all hope in improving
> >>> workflows and tools for specialized communities like the growing VFX
> >>> community in Blender. Do a google search for "blender rotobezier" to
> >>> see how much real interest from VFX artists is there.
> >>>
> >>> cheers
> >>>
> >>> Daniel Salazar
> >>> 3Developer.com
> >>>
> >>> On Sun, Apr 10, 2011 at 4:48 PM, Tom M <letterrip at gmail.com> wrote:
> >>>> Did a poll at blenderartists.org
> >>>>
> >>>>
> http://blenderartists.org/forum/showthread.php?214657-fast-automatic-retopologizing-or-better-masking-tool-for-the-compositor-foe-live-film
> >>>>
> >>>> So no need to reply on list as to preference - discussion and voting
> >>>> can take place there.
> >>>>
> >>>> LetterRip
> >>>>
> >>>> On Sun, Apr 10, 2011 at 12:45 PM, Tom M <letterrip at gmail.com> wrote:
> >>>>> For the artists - this image will make more sense to them, then the
> >>>>> technical name of the process
> >>>>>
> >>>>>
> http://www-i8.informatik.rwth-aachen.de/typo3temp/pics/dc5508c320.png
> >>>>>
> >>>>> LetterRip
> >>>>>
> >>>>> On Sun, Apr 10, 2011 at 12:43 PM, Tom M <letterrip at gmail.com>
> >>>>> wrote:
> >>>>>> On Sun, Apr 10, 2011 at 12:17 PM, pete larabell <
> xgl.asyliax at gmail.com
> >>>>>> > wrote:
> >>>>>>
> >>>>>>> Now, what I'd like to ask is:
> >>>>>>>
> >>>>>>> Given that it would probably not be best to try two additions
> >>>>>>> at the
> >>>>>>> same time... which one is is more desired in blender first?
> >>>>>>
> >>>>>> More than 90% of Blender artists use the modeling tools, less
> >>>>>> than 1%
> >>>>>> currently use the compositor for doing masking and other tools for
> >>>>>> compositing of live action footage..
> >>>>>>
> >>>>>> So the user view would be pretty overwhelmingly for the 'mixed
> >>>>>> integer
> >>>>>> quadrangulator'  (although to them it would be called automatic
> >>>>>> retopology).
> >>>>>>
> >>>>>> LetterRip
> >>>>>>
> >>>>>
> >>>> _______________________________________________
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> >>>> Bf-committers at blender.org
> >>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>>
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