[Bf-committers] [GSoC2011] Mesh Retopology Tool Enhancements Including Step-Building, Extending, Slicing, Enhanced Pen and Paint Tools

Dan Walters dan683 at gmail.com
Wed Apr 6 15:31:38 CEST 2011


Dear all,

I have further amended my proposal to give focus to new tools rather
than existing tools.

I have also added detail and description to tool specifications.

http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf

Best wishes,

Dan

On 6 April 2011 11:33, Dan Walters <dan683 at gmail.com> wrote:
> Dear all,
>
> I have updated my proposal for your review.
>
> http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf
>
> Updates include BMesh considerations and a rethought and clarified
> list of tool proposals.
>
> Also includes slice based shrunk cylinder creation
> http://www.3d-coat.com/uploads/pics/rtp_slices.gif
>
> Includes two optional (time permitting) semi automated tools for very
> fast artist determined (ie not fully automatic) quad generation.
>
> Best wishes,
>
> Dan
>
> On 4 April 2011 19:28, Tom M <letterrip at gmail.com> wrote:
>> Discussed this with Dan a bit, while he clearly put a lot of thought
>> into the proposal, it looks like he based some assumptions that we
>> were still using the system that Nick did for retopo in 2.43 using the
>> depth buffer, etc.  (Note that this was a reasonable assumption -
>> small version number changes people assume == minor changes *cough*)
>>
>> http://www.blender.org/development/release-logs/blender-243/retopo/
>>
>> However retopology work flow has changed quite a bit, current tools
>> are now the surface snapping during transforms; the shrinkwrap
>> modifier; and the surface sketching addon - the depth based method is
>> no longer available.
>>
>> Most of his tool proposals would also involve adding tools to our
>> current mesh system which is due to be replaced with BMesh.  So I'm
>> not sure if this should instead be reworked to be applicable to bmesh.
>>  Or suggest he focus on the retopo tools that were suggested on the
>> page which are not nearly as dependent on the underlying mesh code.
>>
>> LetterRip
>>
>>
>>
>> On Mon, Apr 4, 2011 at 3:00 AM, Dan Walters <dan683 at gmail.com> wrote:
>>> Dear all,
>>>
>>> Please consider the following Google Summer of Code 2011 proposal for
>>> your review.
>>>
>>>
>>> Mesh re-topology tools have developed in recent years, pushed by their
>>> particular value in relation to mesh sculpting. They are now a basic
>>> requirement in any pipeline involving high poly count sculpting. The
>>> process of creating a new mesh based on the form of another represents
>>> a change of use or purpose (often a lower poly mesh for texture
>>> baking). Editing topology is very useful when improving a meshes
>>> ability to animate. They are time saving and artist enabling tools.
>>>
>>> I propose a concise suite of mesh retopology tools for Blender,
>>> building upon the existing Retopo Edit and Retopo Paint tools. They
>>> are to focus on two main areas; creating and editing. Creating tools
>>> are to include step building by creating vertices, lines, polygons,
>>> extending by dragging vertices to make lines, lines to make polygons,
>>> enhanced paint functionality to create polygons  based on 2d screen
>>> gestures. Editing involves tools for working with rings and loops and
>>> refactoring lines, polygons and the flow of a mesh.
>>>
>>> Full proposal document:
>>>
>>> http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf
>>>
>>> All comments and feedback gratefully received.
>>>
>>> Best wishes,
>>>
>>> Dan
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>
>


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