[Bf-committers] GoZ emulation for Blender

Tom M letterrip at gmail.com
Thu Sep 9 20:30:46 CEST 2010

On Thu, Sep 9, 2010 at 10:06 AM, Paolo Ciccone <phciccone at gmail.com> wrote:
> Hello.
> You might have seen ZBrush's GoZ, the bidirectional integration between
> ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it
> works, it makes the workflow much more fluid and helps the creative artists.
> I'd like to implement something similar for Blender, not just for ZBrush but
> other applications as well,  and I was wondering if using the OBJ format
> would be the right approach. That's what ZBrush does, export to OBJ and then
> use a pair of scripts, one of each side, to make the loading and
> import/export completely automatic.
> Would this be feasible with the  Blender OBJ import/export scripts or I
> should work on a new solution?

You might want to consider Collada.  Just about 'everything in the
universe' has basic support for it now, and if you or someone else
wants to support animation in the future that would allow a clear
development path.

> Thanks in advance.
> Paolo Ciccone
> www.preta3d.com
> www.paolociccone.com
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list