[Bf-committers] GoZ emulation for Blender

Paolo Ciccone phciccone at gmail.com
Thu Sep 9 20:06:22 CEST 2010


You might have seen ZBrush's GoZ, the bidirectional integration between
ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it
works, it makes the workflow much more fluid and helps the creative artists.
I'd like to implement something similar for Blender, not just for ZBrush but
other applications as well,  and I was wondering if using the OBJ format
would be the right approach. That's what ZBrush does, export to OBJ and then
use a pair of scripts, one of each side, to make the loading and
import/export completely automatic.

Would this be feasible with the  Blender OBJ import/export scripts or I
should work on a new solution?

Thanks in advance.

Paolo Ciccone

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