[Bf-committers] Proposal for sculpting on deformed mesh
cessen at cessen.com
Tue Oct 26 22:58:51 CEST 2010
It's an interesting idea, and it certainly covers the general case.
At the very least this seems worth having in Blender until a better
solution comes along.
However, at least for rigging applications it's pretty important to be
able to sculpt directly on the deformed mesh, at least for armature
deformations. This is important for making corrective shape keys, for
Admittedly it's an under-constrained problem, but I think still solvable?
And dunno if this is within the scope of what you're doing, but I
would really, really like to see the "you can only sculpt on locked
shape keys" restriction removed. That's _not_ an under-constrained
problem, since it's just simple vector addition between shape keys.
And being able to sculpt shape keys even with other shape keys active
would be great for sculpting face shapes, for example.
Anyway, good work. For rigging purposes I feel like it's only a
stop-gap solution, though.
On Thu, Oct 21, 2010 at 3:28 PM, Matt Ebb <matt at mke3.net> wrote:
> On Fri, Oct 22, 2010 at 6:11 AM, Sergey I. Sharybin <g.ulairi at gmail.com> wrote:
>> Hi, Blender Community!
>> I've been working under fixing problems with sculpting on deformed mesh
>> and prepared small page with brief description of problem and way of
>> getting rid of it.
> I don't have time to check on this myself at the moment, but want to
> say thankyou for working on this Sergey, it's really important!
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers