[Bf-committers] new patch:uniform displace modifier when no texture is present

Fredrik hansson fredrikhansson_12345 at yahoo.com
Thu Oct 7 02:25:51 CEST 2010


copy pasted from the patch description:
this removes the need for adding a texture if all you want is a uniform push over the entire mesh using the displace
now my usual workflow is to use the displace modifier + one single colored texture when i am retopologizing a mesh so
the new mesh will be sightly above the surface instead of partially hidden this patch removes the need for that texture
now this works in x y z and normal mode disabled the xyz->rgb one since it would just result in the entire mesh being
pushed in the all axises at once.
and it works just as before with a texture present.

compiled against rev:32357


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