[Bf-committers] Removing prefixes from BGE Python objects
blend.factory at gmail.com
Tue Oct 5 08:40:51 CEST 2010
Well, I'm not a developer but IMHO if something needs to be changed
(even if it's just for sake of beauty) now is best the time to make all the
Or maybe it would be better to do this: wait for the final Blender release
and at least 100 working
scripts and then start to change things so none of them will work in Blender
On 5 October 2010 08:18, Knapp <magick.crow at gmail.com> wrote:
> On Tue, Oct 5, 2010 at 1:19 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> > Hi Mitchell,
> > I have mixed feelings about it. If the reason for the changes are only
> > purely for a matter of 'looking nice" it may be better to put that on
> > I.e. is there is no need to change the API (therefore to break scripts)
> > are we doing it? Taking in account that 2.5 is already changing so much
> > stuff, there may be a better time for that.
> A better time to change thing than when all the code is being reworked
> anyway? I would say lets get it over with all at once, if it is a good
> thing. Who wants to learn a new API and then have to keep relearning
> new changes with each release? Learn it and forget it makes me happy.
> Do all the changes now and get it over with.
> > Dalai
> Douglas E Knapp
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