[Bf-committers] Developer meeting minutes, 14 nov 2010
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Mon Nov 15 04:38:25 CET 2010
@jahka: I'm sure you know everything I'm about to say. Also this is of
course my personal opinion.
Modifiers are limiting, as you know a much better design is going on
on luka's branch, it's flexible enough to handle any kind of data,
call it verts, particles, faces, etc. and let's you work with low
level data as easily as with high complexity tools. Current modifier
stack design is unreliable since the relationship between different
objects with modifiers is fixed and undefined. This would be clear and
manageable in a node environment.
A worst scenario is the particle system. Personally I find it easier
and safer to code particle or object level effects in python from
scratch than taking the *risk* of using the particle system and
suddenly just hitting a limit in the design that won't let me do what
I need. I feel like I'm not in control. What I'm saying is that any
effect related feature is useless(?) if you can't tweak it/modify it
to do the exact thing you are asked to do. As long as the system
remains rigid in this sense every feature added feels so vain to me.
I've placed my hope and interest in the node tree, it's already so
close to being immediately useful but also exponentially powerful when
it starts to merge currently separated systems into one unified
environment where data can be passed around and converted from one
type to another.
On Sun, Nov 14, 2010 at 10:22 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi all,
> Short meeting todo, here the relevant notes:
> 1) Current projects
> Particle UI, Janne proposes to better organize Particle modifiers:
> 2) Blender 2.5x issues
> - Bugfixing continues with full attention!
> - Ton will do bug 'triage" and assign to developers. Developers who
> have time please notify him.
> - If you have bugs assigned, but you can't work on it for a period (2
> months?), please find someone else or un-assign yourself.
> - Wiki official maintainers list will be updated this week to get
> formalized, will also help assigning reports, and cleaning up the long
> list of svn committers (inactive devs will get removed).
> - Nathan Letwory will work on updating development wiki this week
> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
> Bf-committers mailing list
> Bf-committers at blender.org
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