[Bf-committers] Proposal for Python Game Engine module re-shuffling

Campbell Barton ideasman42 at gmail.com
Mon May 17 23:36:27 CEST 2010


On Mon, May 17, 2010 at 5:59 PM, Dan Eicher <dan at trollwerks.org> wrote:
> Don't forget bgl_utils for all your custom UI needs...
> https://projects.blender.org/tracker/?func=detail&aid=21848&group_id=9&atid=127
>
> Though it may be better to have
> bgl.opengl
> bgl.utils
> or something to that effect.
>
> Quite a few useful functions could be thrown in there like an easy way to
> display images (icons) without having to mess with raw gl buffers for
> example.

I'd prefer to confine bgl to the opengl spec, a utility module -
bgl_utils is ok (dont mind about the name)
this way we can easily swap out bgl with PyOpenGL if at some stage if
it proves worthwhile.

-- 
- Campbell


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