[Bf-committers] Texture assignment workflow is confusing
Knapp
magick.crow at gmail.com
Wed May 12 17:38:17 CEST 2010
> I think there needs to be another more simple interface closer to the
> non-nodes interface for people who "just want to plug an image in" and
> that is what i am interested in exploring since i think that is the more
> unique challenge. Nodes are quite well understood but are a big
> learning curve, great for complex tasks like colour correction between
> sockets as you have shown, but completely over complex for simple tasks
> that involve 1 connection.
>
> Cheers,
>
> Doug
I think that nodes are much more simple to understand than the stack
method because you can see where the data comes from and where it goes
too. Nodes already have a simple and a detailed view that you can turn
on and off for each node.
I think to make the system really easy and fun we need to have a meta
node. A meta node would he something like glass. The glass meta node
could be defined in another node page instance. Perhaps you double
click a meta node and it opens the page that contains the details of
that meta node.
--
Douglas E Knapp
Massagen Arbeit in Gelsenkirchen Buer
http://bespin.org/~douglas/tcm/ztab1.htm
Please link to me and trade links with me!
Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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