[Bf-committers] Texture assignment workflow is confusing

Jaevixa McNomera jjv.mnr at gmail.com
Wed May 12 18:34:00 CEST 2010


Knapp,

Can't we already group batches of nodes together to effectively make this
"meta-node" structure??? The possibility of some pre-build node groups to do
some frequently used "effects" or whatever we might want may be easier to
implement than a new meta node.

Jae

On Wed, May 12, 2010 at 10:38 AM, Knapp <magick.crow at gmail.com> wrote:

> > I think there needs to be another more simple interface closer to the
> > non-nodes interface for people who "just want to plug an image in"  and
> > that is what i am interested in exploring since i think that is the more
> > unique challenge.  Nodes are quite well understood but are a big
> > learning curve,  great for complex tasks like colour correction between
> > sockets as you have shown, but completely over complex for simple tasks
> > that involve 1 connection.
> >
> > Cheers,
> >
> > Doug
>
> I think that nodes are much more simple to understand than the stack
> method because you can see where the data comes from and where it goes
> too. Nodes already have a simple and a detailed view that you can turn
> on and off for each node.
>
> I think to make the system really easy and fun we need to have a meta
> node. A meta node would he something like glass. The glass meta node
> could be defined in another node page instance. Perhaps you double
> click a meta node and it opens the page that contains the details of
> that meta node.
>
>
> --
> Douglas E Knapp
>
> Massagen Arbeit in Gelsenkirchen Buer
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> Please link to me and trade links with me!
>
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