[Bf-committers] IPO curves mapped to particles life.
malefico
malefico at licuadorastudio.com
Tue May 11 17:22:22 CEST 2010
Hi all,
In 2.4x, you could animate the material of a particle, let's say, Halo
Size, Alpha, etc, and this was mapped to the particle life. So if you
animate from frame 1 to 100, you would have that range mapped into the
particle life. This is great to make particles fade out when they are
about to die, etc.
Now I have tried to do the same in 2.5 but so far I had no success. Old
settings just don't work, the material animation is mapped to global
time, regardless of the particle's life. Is there a way to make this
work ? or is it a current limitation of animation system ?
Here's a sample file: http://dl.dropbox.com/u/3217451/gotas.blend
Render it in 2.49 and 2.50 and see how differently it works.
Thanks in advance !
malefico.
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