[Bf-committers] Texture assignment workflow is confusing

Luke Frisken l.frisken at gmail.com
Tue May 11 00:30:27 CEST 2010


Aha! I thought the nodes with preview labeled on them were dedicated
preview nodes. That's why I was so confused! My mistake, so carry on
with those good ideas.

On 5/11/10, Damir Prebeg <blend.factory at gmail.com> wrote:
> It looks that flow in my image wasn't self explanatory so here is modified
> one. And this one treats Material as ordinary node that also can be input
> one. Flow goes from right to left simply because that looks more logic to
> me.
>
> http://www.pasteall.org/pic/show.php?id=3220
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>

-- 
Sent from my mobile device

>From Luke


More information about the Bf-committers mailing list