[Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

Matt Ebb matt at mke3.net
Sat May 8 10:40:26 CEST 2010


On 07/05/2010, at 21:32 , nautilus wrote:

> XSI's ICE is the use of a customizable node which can be compared to
> the VOP node of Houdini, although ICE is even easier to use than VOP
> (which at times can be more complicated).

I think most Blender developers would agree that systems like ICE or that used in Houdini is a good idea, and where Blender should be heading.

But it's really besides the point - the issue is not a lack of interest, but a lack of resources. Implementing such things would involve huge amounts of work that could need modifications spreading deep throughout multiple areas of Blender. At least for the foreseeable future, there's far too much work to be done in other more pertinent areas - still stabilising and finishing up from the last major refactor, rather than embarking on another very complicated restructure.

Matt


More information about the Bf-committers mailing list