[Bf-committers] gDEBugger GDC Video: Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger

Dalai Felinto dfelinto at gmail.com
Wed Mar 24 17:38:43 CET 2010


Complementing:
gdebugger has a trial for 7 days and is cross-plataform. The price is not
cheap ($790 Node Locked and $2450 Floating - * Linux has only floating) but
I believe they are other tools out there that can do similar and are open
software. Not sure about interface, performance, ...

Cheers,
Dalai

2010/3/24 Dalai Felinto <dfelinto at gmail.com>

> Hi folks,
> I watched the following video and I'm quite impressed:
> http://nvidia.fullviewmedia.com/gdc2010/13-avi-shapira.html
>
> In BGE current profiling the whole Rasterizer is keep as an unique entry.
> With this debugger you can actually see where is the actual bottleneck
> (Fragment, Vertex, ...). The same can be applied for Blender I believe.
>
> When I find time I'll try to run it on simple BGE demos. I have a feeling
> that this can help to fix some bugs we have (e.g. alpha flickering). Also
> from a user perspective, that sounds as a handy tool to help
> game optimization (assuming we can tackle the main BGE GL problems that may
> be present).
>
> Maybe an interesting GSOC for someone? (to implement openGL Rasterizer
> profile and fix/optimize BGE openGL errors)?
>
> Cheers,
> Dalai
>
> http://blenderecia.orgfree.com
>


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