[Bf-committers] Add Object Conventions and default behaviour

Martin Poirier theeth at yahoo.com
Wed Mar 17 15:47:12 CET 2010


Align to view is a user preference though (not add at cursor, however).

Martin

--- On Wed, 3/17/10, Campbell Barton <ideasman42 at gmail.com> wrote:

> From: Campbell Barton <ideasman42 at gmail.com>
> Subject: Re: [Bf-committers] Add Object Conventions and default behaviour
> To: "bf-blender developers" <bf-committers at blender.org>
> Received: Wednesday, March 17, 2010, 10:26 AM
> inconsistencies in adding objects I'd
> consider a bug, please report them.
> 
> On Wed, Mar 17, 2010 at 3:04 PM, Aurel W. <aurel.w at gmail.com>
> wrote:
> > Hi,
> >
> > I noticed that there is some inconsistency with adding
> new objects,
> > some scripts and extensions do this differently from
> others. Also
> > 'import' and 'add' should be treated differently, but
> there is still
> > much confusion about this. Can we come up with some
> general behavior,
> > which all extensions and internal add/import scripts
> must implement?
> >
> > I also noticed some horrible new behavior when adding
> obects. They
> > will be added at the world origin, rather than on the
> 3d cursor and
> > won't be transformed by the current view matrix. I
> consider this as
> > bug for now and assume no one really thought, that
> this would be a
> > good default behavior.
> >
> > Aurel
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> 
> 
> 
> -- 
> - Campbell
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
> 


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