[Bf-committers] Reference Images Proposal
ideasman42 at gmail.com
Mon Mar 8 15:59:14 CET 2010
it would still be adding geometry which would be constrained to the
current draw system, having empties reference images means we can
define a different draw method which ignores draw types, its also a
bit odd to have a modifier that only creates data (ie, not a
If we have image data for an empty we could then adjust alpha,
add/multiply blending and useful options not available to meshes, all
in the empty data panel.
On Mon, Mar 8, 2010 at 3:48 PM, Charles Wardlaw
<cwardlaw at marchentertainment.com> wrote:
> What about a modifier? Add the "image plane" modifier to an empty,
> and it holds all the data.
> ~ C
> On Mon, Mar 8, 2010 at 9:03 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
>> Update: Discussed over lunch & Ton reckons having image as obdata for
>> empties is OK, but not adding a new object type.
>> This can replace background images as suggested earlier.
>> This can be added regardless of how projection paint ends up working
>> since being able to place a reference image is important, while it
>> adds some overhead to have objects for each reference image it also
>> means we can support them without adding new ways to manage layers,
>> drawing, hiding, transforming a new data type, copy to another scene
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers