[Bf-committers] Reference Images Proposal
andybraham at hotmail.com
Mon Mar 8 17:53:12 CET 2010
I am really pleased to see a compromise on this, I really think having
this functionality will really help expand Blenders flexibility and
Is this a project that I can tackle or does everyone feel that a more
experienced developer should do this? I can always take this on under a
more experienced developer if that is a option.
> Date: Mon, 8 Mar 2010 15:59:14 +0100
> From: ideasman42 at gmail.com
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] Reference Images Proposal
> it would still be adding geometry which would be constrained to the
> current draw system, having empties reference images means we can
> define a different draw method which ignores draw types, its also a
> bit odd to have a modifier that only creates data (ie, not a
> If we have image data for an empty we could then adjust alpha,
> add/multiply blending and useful options not available to meshes, all
> in the empty data panel.
> On Mon, Mar 8, 2010 at 3:48 PM, Charles Wardlaw
> <cwardlaw at marchentertainment.com> wrote:
> > What about a modifier? Add the "image plane" modifier to an empty,
> > and it holds all the data.
> > ~ C
> > On Mon, Mar 8, 2010 at 9:03 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> >> Update: Discussed over lunch & Ton reckons having image as obdata for
> >> empties is OK, but not adding a new object type.
> >> This can replace background images as suggested earlier.
> >> This can be added regardless of how projection paint ends up working
> >> since being able to place a reference image is important, while it
> >> adds some overhead to have objects for each reference image it also
> >> means we can support them without adding new ways to manage layers,
> >> drawing, hiding, transforming a new data type, copy to another scene
> >> etc.
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> - Campbell
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