[Bf-committers] meeting minutes - June 13, 2010

Xavier Thomas xavier.thomas.1980 at gmail.com
Mon Jun 14 03:27:44 CEST 2010

> Campbell also proposed either marking the Render API as unstable for
> the release and/or removing it.
> It was pointed out that a number of external renderers are making use
> of this API so their input should be sought on what the most desirable
> path would be.
> Ton suggested a possible compromise might be to keep the api but
> documented as limited.
> For projects that are making use of the existing API - gamekit, lux
> render, yafaray, vray please give input

I just wrote the python script for gamekit 2 days ago. For now it just
use the render API for selecting the panels to display in the
properties window. I also used the render API to launch gamekit as a
separate process (subprocess.popen) but a custom operator would be
better anyway.

I didn't tested it further yet but I suppose I could do all I want
with just that (choosing properties panel, and operator using reports)
- Nodal logic UI :(
- In viewport game, not really important to me and not a priority neither
- Lua debugging in blender while the game is running (in a different
window). Including a system shell in the console view like the python
console and launching a command line debugger would do the trick but
the only advantage over using a separate terminal would be launching
the debugger automatically.

Please not that this is my personal point of view and no discussion
(that I am aware of) regarding this matter had taken place in the
gamekit community.


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