[Bf-committers] how to world coordinates of objects

Changhua Wu cwu at kettering.edu
Fri Jun 4 20:49:41 CEST 2010


I am writing a ray scanner for simulation.  As we know, objects in 
blender usually go through a series of transformations, such as scaling, 
transformation, translation. Some objects even transform according to 
other objects such as object in parent-child relation.

Currently, I am using the "Apply scale/rotation to OBData" or "Apply 
visual transform" to get the global coordinates. But I am really quite 
suspicious that this is the right way.

Can anyone give me some instruction? Thanks.


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