[Bf-committers] Object mode proportional edit transform.

malefico malefico at licuadorastudio.com
Wed Jul 14 15:03:06 CEST 2010


I agree, is very annoying.

Regards

malefico

Pablo Vazquez - www.venomgfx.com.ar wrote:
> Thank you for bringing this up, it annoys me since a long time already.
>
> PET in Object mode is awesome (a tad slow, hung my computer many times
> when using it by mistake), but not always desired, as opposed in Edit
> Mode where is used much more often.
>
> I brought this topic on IRC a while ago and had artists and developers
> (and dev/user like Matt Ebb) agreeing on that the state of PET in
> Object/Edit modes should be independent.
>
> Hope there is time to fix this up for the beta!, would help a lot.
>
> * Pablo Vazquez
> CG Artist
> info at venomgfx.com.ar
> http://www.venomgfx.com.ar
>
>
>
> On Wed, Jul 14, 2010 at 14:23, Alberto Torres <kungfoobar at gmail.com> wrote:
>   
>> Hi,
>>
>> There's something that has been bugging me since it was implemented in
>> blender 2.5 some months ago:
>>
>> Object mode PET is enabled whenever you enable it in edit mode and
>> exit edit mode. In object mode, PET is very useful in some cases but
>> it's rarely used and the user always expect it not to be enabled when
>> exiting edit mode with PET. I've seen many times, both experienced
>> users (like me) and novice users, having problems with not expecting
>> object mode PET, sometimes causing problems like unexpected moved
>> objects and extreme slowness (it's slow!) until you cancel the action.
>>
>> I thought it was a very obvious problem, but since then it hasn't been fixed.
>>
>> --
>> DiThi
>> _______________________________________________
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>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>>     
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